4.1: Particle System Simulation - The Nature of Code

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Welcome to Chapter 4 of The Nature of Code: Particle Systems! I begin by coding a simple particle system in I convert the Mover class into a Particle class, add a lifetime property and organize a collection of particles into an array.

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???? Particle Systems - A Technique for Modeling a Class of Fuzzy Objects:

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???? Simple Particle System - Coding Challenge #78:
???? Simulating Forces - Nature of Code :
???? Arrays of Objects - Tutorial :
???? Fireworks! - Coding Challenge #27:
???? Array Functions: filter():
???? Removing Objects from Arrays - Tutorial :

Timestamps:
0:00 Welcome to chapter 4!
0:24 Explain! What is a particle system?
1:24 Explain! What do we have to code?
2:01 Code! Let's make a particle class!
2:46 Code! Adding a lifetime property.
3:41 Code! Many particles!
5:16 Code! Emitting particles.
5:51 Code! Removing finished particles from the array.
7:59 Code! Let's make a few tweaks to this system?
8:55 What's next?

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