Space Devastator Damage Test - Pixel Gun 3D

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????Hey guys!
Today I show you the damage test of space devastator in pixel gun 3d


✏Edited with KineMaster✏


????Music:???? Taw - Kingdom


At the beginning of the video when I say for how many days lasts a van I say there the original time
Exemple: It can confuse you because I say that a van lasts for 4 days but when you go to the game and you see that it writes 3 days.
If 3 days and 23 hours are remaining from a van then the game just writes 3 days.

Test Informations: I always use normal armor and I don't use modules or wear, If I use them then I write it in the video.

For the comparing pictures I used the squares, the numbers on the pictures are not random, I tested them.

Damage / Second Comparison:
I tested these with normal armor and without modules or wear
This picture shows only body damage
At the test the I calculated the dps for miniguns with including the +1second when the minigun is preparing to start shooting
The poison, burning and bleeding damages are included too
This just shows just the damage/second so attributes like ricochet wall breack or area damage are not included
This picture is important just if you are a CASUAL player
Picture last time updated and tested: 2020 12. 11.

Dispersion Test: I use the squares to demonstrate the dispersion of shotguns, 1 means the shotguns dispersion radius is maximum 1 square horizontal
I know I can't show the dispersion too accurate because the dispersion is different like boars roars bullets are going horizontal.
But if a shotgun has a different dispersion that I will say
Picture last time updated and tested: 2020 11. 01.

Range Test: I use the squares to demonstrate the range of some weapons (like melee weapons and flamethrowers)
The number that you can see can be inaccurate with
Picture last time updated and tested: 2020 12. 07.

Damage Radius (AoE) Test: I use this for showing how big is a weapons area damage. I use the squares to demonstrate the maximum damage radius without modules
The number that you can see can be inaccurate with
Picture last time updated and tested: 2020 12. 07.

Calculating Damage:
With this method you can calculate your weapons damage with knowing your weapons damage your wear and your module.
120 damage weapon + burning tiara (+7%) + cape editor (+5%) + leve 6 module (+22%) so add all the 7+5+22=34% here is the schema 100%=120% damage. 134%=?  134x120=   16080/100= damage My highest module is leve 7 so I asked someone who had level 10 module
The damage increasing till level 7 module is 95% accurate after it I had some confusing numbers
NOTE: The damage what pg3d writes are not real thats why I write the real damages here
Last time updated and tested: 2020 11. 01.


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I have 5 accounts
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If you can send a request and we have space for you then you can join.
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#DamageTest #SpaceDevastator #Roulette
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